
DeMichael Crimson
Republic University Minmatar Republic
55857
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Posted - 2016.07.29 17:40:46 -
[2] - Quote
ergherhdfgh wrote:DeMichael Crimson wrote:I'm an explorer and travel throughout all Factions space. After getting skilled to use Tech 2 weapons and munitions, I rarely use anything else.
I fly Minmatar so I use Projectile weapons and munitions, Barrage / Hail for Auto-cannons and Tremor / Quake for Artillery. I find it's much easier to decide if I just need to go short range or long range. That's it. If needed I'll use Republic Fleet EMP or Republic Fleet Phased Plasma for extra tough NPC's.
DMC Thanks for this post DMC. I had the opposite experience with T2 projectile ammo but it was a long time ago. I think it's time for me to go back and give it another try. I must have just not been using it properly.
I can only go by my skill set and equipment I use.
I usually fly Cruiser class hulls fit with T2 425's, a couple of Faction Gyro's and Tracking Enhancer. Using Barrage I can hit at +50km range but for max DPS I usually fire around 30km range, great for approaching NPC's or hitting those at long range. I usually pick a Battleship or Beacon as a primary orbit item, about 2500m range, and then use the Barrage on those approaching. On NPC Frigates that get up close, under 5km range, or NPC's I orbit, I use Hail which has great DPS. Every once in a while I may have to reduce speed and deactivate the Afterburner to hit with the Hail.
I try to take out all small and med size hull class NPC's first. If there's too many in the pack I'll lead them away and break them up by keeping 40 to 60km range. I orbit all large hull class NPC's and those with tough tanks and fast rep's I'll switch to Faction munitions. My Frigates are fit with T2 200's and I do the same tactics with them, course their range is cut in half.
For example, I run Angel's Red Light District DED 5/10 in Loki Cruiser, the first and second room has a large hull class NPC nearby after landing on grid which makes a great orbit point to take out all the other NPC's on approach. The last room has 3 Stasis Towers in it with the last tower sitting around 50km range. When I land on grid I first take out those towers before even trying to move, by the time I destroy the last tower, the whole pack of NPC's is pretty much on me so I have to lead them away for a bit. Doesn't take long to clear them out.
DMC
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